Virtual Reality: An Exciting New Tool to Enhance Stuttering Treatment Among a myriad of choices available to persons seeking stuttering treatment is an exciting new virtual reality tool to augment traditional treatment for stuttering. Virtual Reality (VR) is “an advanced form of human-computer interface that allows the user to ’interact’ with and become ’immersed’ in a computer-generated environment in ... Article
Article  |   October 01, 2004
Virtual Reality: An Exciting New Tool to Enhance Stuttering Treatment
Author Affiliations & Notes
  • Shelley B. Brundage
    The George Washington University, Washington, DC
  • Ken Graap
    VirtuallyBetter, Inc, Decatur, GA
Article Information
Speech, Voice & Prosodic Disorders / Fluency Disorders / Articles
Article   |   October 01, 2004
Virtual Reality: An Exciting New Tool to Enhance Stuttering Treatment
SIG 4 Perspectives on Fluency and Fluency Disorders, October 2004, Vol. 14, 4-9. doi:10.1044/ffd14.2.4
SIG 4 Perspectives on Fluency and Fluency Disorders, October 2004, Vol. 14, 4-9. doi:10.1044/ffd14.2.4
Among a myriad of choices available to persons seeking stuttering treatment is an exciting new virtual reality tool to augment traditional treatment for stuttering. Virtual Reality (VR) is “an advanced form of human-computer interface that allows the user to ’interact’ with and become ’immersed’ in a computer-generated environment in a naturalistic fashion” (Schultheis, Himelstein, & Rizzo, 2002, p. 379). Users can interact with VR environments via visual, auditory, tactile, and olfactory senses. These interactions contribute to the person’s feeling of presence in the VR .
The most common method for enhancing VR immersion is to use a Head-Mounted Display (HMD). The HMD contains display screens, specialized optics, and tracking systems that allow the VR environment to move when the user’s head moves. Earphones within the HMD present localizable sounds consistent with the computer-generated VR visuals displayed in the HMD. In some environments, a second tracker or joystick allows navigation around the VR environment (for example, in the virtual audience environment a joystick is used to advance PowerPoint®slides.)
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